Foundry — ship live-service multiplayer games
Foundry is the simplest platform for shipping live-service multiplayer games. It brings distribution, dedicated-server hosting, matchmaking, and player identity together in one platform, so you go from first build to live at scale without wiring up a separate storefront, backend, and hosting provider.
What Foundry does
- Distribution — Foundry launcher (Content Mesh): players install one launcher and play every game on the platform, with delta-patched updates and signed release manifests. You publish directly to it.
- Dedicated-server hosting — Compute Grid: server builds host on demand with no content review and no hosting fee during early access; updates ship without re-review.
- Matchmaking: queue-based with party support — games submit tickets by queue name through the SDK, and matched players receive a server endpoint plus a signed match token.
- Player identity & data: accounts, publisher organizations, teams, and API keys managed for you.
- SDK: open-source Unreal Engine 5 plugin (Apache-2.0); the engine-agnostic C core means more engine bindings are planned.
For players
Get the Foundry app to install and play every game on the platform from one launcher.
For developers
Register your game under your publisher handle, upload the client build for a security and content review, and go live on the Foundry launcher on approval. Server builds host on the Foundry Compute Grid with no review and no fee, and updates to a published game ship without re-review.
How Foundry compares
Unlike Photon (real-time netcode only), Nakama (a self-hostable open-source game server), or PlayFab (Microsoft's managed backend suite), Foundry also distributes your game to players through its launcher. See the full comparison and the FAQ.
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